Unity 2017.2 underscored Unity Technologies' plans beyond video games. Unity 2017 tools featured a real-time graphics rendering engine, color grading and worldbuilding, live operations analytics and performance reporting. In December 2016, Unity Technologies announced that they would change the versioning numbering system for Unity from sequence-based identifiers to year of release to align the versioning with their more frequent release cadence Unity 5.6 was therefore followed by Unity 2017. The world's a better place when people know how to create, not just consume, and that's what we're trying to promote." Unity (2017–present) I think it's sad that most people are consumers of technology and not creators. I'd like to see high school and college kids using it, people outside the core industry. CEO John Riccitiello said in an interview that he believes this to be a side-effect of Unity's success in democratizing game development: "If I had my way, I'd like to see 50 million people using Unity – although I don't think we're going to get there any time soon. However, some gamers criticized Unity's accessibility due to the high volume of quickly produced games published on the Steam distribution platform by inexperienced developers. It introduced a 4K video player capable of running 360-degree videos for virtual reality. Unity 5.6 added new lighting and particle effects, updated the engine's overall performance, and added native support for Nintendo Switch, Facebook Gameroom, Google Daydream, and the Vulkan graphics API. The fifth generation of the Unity engine also introduced Cinematic Image Effects to help make Unity games look less generic. Unity 5.0 offered real-time global illumination, light mapping previews, Unity Cloud, a new audio system, and the Nvidia PhysX 3.3 physics engine. Through WebGL, Unity developers could add their games to compatible Web browsers with no plug-ins required for players. Unity 5 is a long-awaited step towards that future." With Unity 5, the engine improved its lighting and audio. The Verge said of 2015's Unity 5 release: "Unity started with the goal of making game development universally accessible. Unity provided support for Facebook's gaming platforms, and Unity developers could more quickly export and publish games to Facebook. In 2016, Facebook developed a new PC gaming platform with Unity. This featured tools that allowed tracking advertising campaigns and deep linking, where users were directly linked from social media posts to specific portions within games, and easy in-game-image sharing. įacebook integrated a software development kit for games using the Unity game engine in 2013. This version added DirectX 11 and Adobe Flash support, new animation tools called Mecanim, and access to the Linux preview. In November 2012, Unity Technologies delivered Unity 4.0. Unity wants to be the engine for multi-platform games, period." A May 2012 survey by Game Developer magazine indicated Unity as its top game engine for mobile platforms. More than 1.3 million developers are using its tools to create gee-whiz graphics in their iOS, Android, console, PC, and web-based games. In 2012 VentureBeat wrote, "Few companies have contributed as much to the flowing of independently produced games as Unity Technologies. In addition to Android support, Unity 3 featured integration of Illuminate Labs' Beast Lightmap tool, deferred rendering, a built-in tree editor, native font rendering, automatic UV mapping, and audio filters, among other things. Unity 3.0 launched in September 2010 with features expanding the engine's graphics features for desktop computers and video game consoles. For several years, the engine was uncontested on the iPhone and it became well-known with iOS game developers. When Apple launched its App Store in 2008, Unity quickly added support for the iPhone. It included a Networking Layer for developers to create multiplayer games based on the User Datagram Protocol, offering Network Address Translation, State Synchronization, and Remote Procedure Calls. The release also added features whereby developers could collaborate more easily. The release included an optimized terrain engine for detailed 3D environments, real-time dynamic shadows, directional lights and spotlights, video playback, and other features. Unity 2.0 launched in 2007 with approximately 50 new features. Unity was initially released for Mac OS X, later adding support for Microsoft Windows and Web browsers. The next year, Unity was named runner-up in the Best Use of Mac OS X Graphics category in Apple Inc.'s Apple Design Awards. The Unity game engine launched in 2005, aiming to "democratize" game development by making it accessible to more developers.
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